Games

I enjoy making small games as part of programming contests such as Ludum Dare and GitHub Game Off. Here's the full list!




Push and Fork (source), a puzzle game about pushing blocks and manipulating time. I'm really proud of this one, it even has a story and multiple endings!

Theme: "anything loosely based on forks, branches, cloning, pushing or pulling"
Contest: GitHub Game Off 2012
Result: we won a honorable mention!
Development time: one month
Team: colleagues from Innobec (now Spiria) and their guests




Tetroidvania (source), a puzzle/metroidvania game about a tetromino who collects powerups in order to change its shape.

Theme: "shapeshift"
Contest: Ludum Dare 35 (April 2016), Compo category
Result: #13 out of 1118 entries in the Innovation category, #17 in the Theme category, #87 overall
Development time: 48 hours
Team: just me




Outside (source), a very short puzzle game about a robot whose battery drains out after walking a few steps.

Theme: "running out of power"
Contest: Ludum Dare 39 (July 2017), Compo category
Result: #19 in the Fun category, #29 in the Theme category, #94 overall
Development time: 48 hours
Team: just me




Angular Momentum (source), a game about hopping from planet to planet while collecting floating tokens.

Theme: any xkcd comic (I picked #162)
Contest: xkcd game jam (November 2017)
Development time: about 48 hours
Team: just me




I've Seen This Room Before (source), another puzzle game about time manipulation. It seems really easy at first, and then it seems completely impossible...

Theme: "entire game on one screen"
Contest: Ludum Dare 31 (December 2014), Compo category
Result: #55 out of 1364 entries in the Innovation category, #121 in the Fun category, #182 overall
Development time: 48 hours
Team: just me
Bonus: I made a sequel, but it's not very good.



Lumber Jacques (source), an action game about cutting trees, collecting maple syrup, and avoiding self-immolating bears!

Theme: "an unconventional weapon"
Contest: Ludum Dare 32 (April 2015), Jam category
Result: #152 out of 1468 entries in the Humor category, #230 in the Theme category, #601 overall
Development time: 72 hours
Team: colleagues from Innobec (now Spiria), the only place at which the inside joke will be funny: the lumberjack looks like Jacques, our sysadmin :)




Growing Up (source), an "Anti Shoot 'em up" in which you don't shoot anything but you do dodge enemies and collect powerups.

Themes: "two button controls" and "growing"
Contest: Ludum Dare 34 (December 2015), Jam category
Result: #247 out of 1636 entries in the Humor category, #275 in the Graphics category, #772 overall
Development time: 72 hours
Team: colleagues from KeaText and their guests




Tic-Tac-Top, Tic-Tac-Top 2, and Tic-Tac-Top3, three variants of tic-tac-toe. There is also a command-line version with an AI opponent. The first player always has a winning strategy, can you find it?

Theme: "board game"
Contest: self-imposed challenge of making one board game variant each week. I gave up after just three weeks :)
Development time: 1 week each
Team: just me

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